ENERGY DETECTION

By Épiméthée
Similar to the basic scan performed by enhanced senses, this attribute detects all character with more than zero energy points, AND all energy X cannisters in the level.
Too much energy (ie characters with maximum energy stats of 10) will overload your character, and cause them to become stunned briefly.*

*New in FFX 2.5:: Stun from overload in skirmish now happens only if the M25_ENERGIZE_BY_DIFFICULTY variable in m252config2.py is set to 0.

Customisations

Animation: The animation you play when scanning
FX: The FX played on your character when scanning
Command: The command name used ton trigger the scan
Speech: Optional speech played if overloaded.

For modders (new in FFX 2.5)

You can capture players triggering this power by setting missionobjvar.Mission_SetVar('ffq_eDetectionCS', 'functionName') where "functionName" is a user-defined function with the character using the precognitive power as parameter. Ex.:
missionobjvar.Mission_SetVar('ffq_eDetectionCS', 'senseOminousEvent')
will call
senseOminousEvent(char)
Important: after calling your function, reset missionobjvar.Mission_SetVar('ffq_eDetectionCS', '') to avoid triggering your function more than once.