ENVIRONMENT CONTROL (LOCAL)

ENVIRONMENT CONTROL (GLOBAL)

ENVIRONMENT CONTROL (FULL)

By Dr Mike
An all purpose ability allowing characters to create large scale or localised effects.
The local version creates a specific object that radiates a harmful field (any explosion power), the global version creates a rain similar to the HAILSTORM effect from WEATHER CONTROL, but with a custom FX and explosion.
The Full type allows for both in one attribute.

Customisations:

GLOBAL

Dummy Power: The dummy power that the character uses on themselves when they activate the storm. Used for animation and FX.
Command: The command name as it will appear on the character's menu when they select themselves or their portrait.
Particle FX: The FX to play on the particles that rain down when the 'storm' is summoned.
Explosion: The explosion power activated on the particles when they land.

LOCAL

Dummy Power: The dummy power that the character uses on their target. Used for animation and FX.
Command: The command name as it will appear on the character's menu when they select other objects or characters.
Object: The object to spawn as the focus for the explosion. Use 'portal_start_proxy' for an invisible object.
Explosion: The explosion power activated repeatedly on the spawned object.

Examples:

The default for these attributes are fiery rain and magma vents that appear in the ground, both doing heat damage.
Other possibilities are: