ENVIRONMENT CONTROL (LOCAL)
ENVIRONMENT CONTROL (GLOBAL)
ENVIRONMENT CONTROL (FULL)
By Dr Mike
An all purpose ability allowing characters to create large scale or localised effects.
The local version creates a specific object that radiates a harmful field (any explosion power), the global version creates a rain similar to the HAILSTORM effect from WEATHER CONTROL, but with a custom FX and explosion.
The Full type allows for both in one attribute.
Customisations:
GLOBAL
Dummy Power: The dummy power that the character uses on themselves when they activate the storm. Used for animation and FX.
Command: The command name as it will appear on the character's menu when they select themselves or their portrait.
Particle FX: The FX to play on the particles that rain down when the 'storm' is summoned.
Explosion: The explosion power activated on the particles when they land.
LOCAL
Dummy Power: The dummy power that the character uses on their target. Used for animation and FX.
Command: The command name as it will appear on the character's menu when they select other objects or characters.
Object: The object to spawn as the focus for the explosion. Use 'portal_start_proxy' for an invisible object.
Explosion: The explosion power activated repeatedly on the spawned object.
Examples:
The default for these attributes are fiery rain and magma vents that appear in the ground, both doing heat damage.
Other possibilities are:
- Global: Acid Rain summoning: Command='CUSTOM_ACIDRAIN' Particle FX='effect_ffx_blobby' Explosion='the ant Acid Bomb'
- Global: Meteor Storm: ParticleFX='effect_ffx_fieryrain' Explosion='trx Foot Stomp'
- Local: Darkness Field: Command=CUSTOM_DARKNESSFIELD' Object='portal_start_proxy', Explosion='shadow Dark Bomb'
- Local: Dimension Warp: Object='ffx_atomic_cage' Explosion='ffx_exile_area'
- Local: Tree of Life: Object='tree_fruit' Explosion='minute Rally'
- Local: Magic Mirror: Object='broken_mirror' Explosion=a customised clone target explosion