STANDARD FF ATTRIBUTES

ADAPTIVE
Your resistances change constantly. You are always vulnerable to four attack types and resistant to four others (mental and mystical are excluded) - and when hit by an attack you become resistant to it and vulnerable to another type.

ARMOURED
Resistant to piercing. Speed reduced by 1 level.

BEAUTIFUL
Enemies attempting melee attacks on character must make a successful resistance check against hypnosis.

BEDEVILLED
An evil spirit has always haunted you, making your life miserable and causing you trouble, and leaving you more vulnerable to mystical damage.

BERSERKER (BEZERKER)
10% chance of becoming enraged after taking damage.
Implemented in FFX, making it available for combinations attributes.

BLIND
Permanent blindness state. Lowers your accuracy on ranged attacks, and adds a penalty to the swiftness of melee attacks and dodge chances.

BLITZKRIEG
By the time they've gotten off the ol'-one-two, you'll be up to seventeen! add 3 to the swiftness of all melee attacks, and extra damage.

CHARGED
Affects vulnerabilities (resistant to electricity). All melee attacks do 5 points of electrical damage.

CLAWS
Adds 10 points of piercing damage to all melee attacks.

CLUMSY
Can't pick up objects or wield objects.

COLD BLOODED
Your body has reconfigured itself to require external sources of heat. While this is great for lazing around on beaches and rocks, it makes you more vulnerable to cold damage.

COSMIC CHUMP
You've somehow developed an allergic reaction to the power behind the universe, leaving you vulnerable to energy.

CRACK SHOT
Increases accuracy.

CYBERNETIC BRAIN
Resistant to hypnosis, enrage, panic, mental blank. Increases accuracy.

DANGER SENSE
Can dodge attacks/use passive defenses from behind. Character gets +1 speed bonus to dodge attempts. Blind state does not stop dodging or passive defenses.

DENSITY CONTROL
Immune to knock-back. Jumping abilities similar to jumper attribute.
ROUGHLY approximated in FFX using Clumsy Jumper instead of Jumper.

DISCIPLINED
Resistant to all mental attacks (hypnosis, mental blank, rage, panic).
Implemented in FFX, making it available for combinations attributes.

EXTRA HEROIC
Your character receives an extra hero point
Implemented in FFX, making it available for combinations attributes.

FAST HEALING
Your character will continuously recover HP whenever they are damaged, up to a max of 100 HP.
Implemented in FFX, making it available for combinations attributes.

FLIER
You can fly.
Implemented in FFX, making it available for combinations attributes.

FLUCTUATION
The powers you wield are dangerously unpredictable. Random damage 0% to 300% of base damage amount.

FOCUS
It takes a supreme force of will for you to execute your area attacks. Area range is halved, damage is doubled.

GLASS BONES
Energy x has had an adverse affect on your physiology, leaving your bones brittle and more vulnerable to crushing damage. Plus, you make rattling noises when you walk.

GRIM RESOLVE
No time for lying down on the job! you are more resistant to stun damage.
Implemented in FFX, making it available for combinations attributes.

GROUNDED
Your body's electro-magnetic field has become attuned to that of the earth, making you the perfect conduit for electricity. You are more vulnerable to electrical damage.

HEAT SENSITIVE
Susceptible to heat attacks.

HEAVY HITTER
All that batting practice in junior high finally pays off. The damage of all wielded attacks is doubled

HEAVY LIFTER
Adds strength value for lifting and throwing.
Implemented in FFX, making it available for combinations attributes.

HEROIC
Gives one more hero point.
Implemented in FFX, making it available for combinations attributes.

HIRSUTE
Your body is covered with a fine fur, giving you a greater resistance to cold damage.

HOT TEMPERED
Randomly uses higher intensity powers.

INVERTEBRATE
Your body's genetic makeup has been altered to the point where it shares properties with the common cockroach. You are more resistant to radiation.

JUMPER
Scale your effective jumping ability.
ROUGHLY approximated in FFX through Clumsy Jumper.

LEVEL HEADED
You are solidly grounded in the here and now, and have no time for this "extra damage type" malarky. You are resistant to Mystical and Mental Damage.
Implemented in FFX, making it available for combinations attributes.

LEVITATE
Flying with half normal movement speed (uses hovering animation while moving).

LIGHT SPEED
You've figured out how to amplify your beam attacks into a stimulated emission. The damage of all beam attacks is doubled and 3 added to swiftness.

MYOPIC
Decreases accuracy

NEUTRALIZE (ALKALINE)
Your skin exudes a thin film of anti-acidic chemicals, leaving you more resistant to acid damage.

NIMBLE
Character gets +3 agility bonus, but has -10% HP.
Implemented in FFX, making it available for combinations attributes.

PONDEROUS
No dodge, as well as -2 to the swiftness of melee attacks.

RADIOACTIVE
Highly resistant to radiation.

RAPID METABOLISM
Vulnerable to acid and radiation.

SHAKE IT OFF
You can take a licking and keep on ticking! the duration of all prolonged damage states is halved.
Implemented in FFX, making it available for combinations attributes.

SLOW MOVING
Your character has a -3 speed penalty to dodge attempts, but gets +10% HP.
Implemented in FFX, making it available for combinations attributes.

SOLID SKELETON
Your skeleton has become reinforced. Resistant to crushing damage.

STRANGE VISITOR
You are convinced that you have traveled from another planet to teach humans the futility of their ways. You are more resistant to energy damage.

TEMPERATURE CONTROL
Resistant to heat and cold.

THIN SKINNED
Your skin has become thin to the point of being semi-translucent. Great during halloween, not so good at resisting piercing damage.

TIMID
5% chance of becoming panicked after taking damage.
Implemented in FFX, making it available for combinations attributes.

TOUGH GUY
No one messes with the tough guy. All resistances are increased by 50%.

UNBELIEVER
You don't know what this "magic" stuff is that everyone keeps talking about. You are more resistant to all forms of mystical attack.
Implemented in FFX, making it available for combinations attributes.

UNHEROIC
Your character receives one less hero point.
Implemented in FFX, making it available for combinations attributes.

UNSTABLE ENERGY
Randomly triggers energy release area attack when characters takes damage.

UNSTABLE MOLECULES
Your molecular makeup is constantly shifting, so that from one day to the next you cannot tell what you'll be made of. Material type is randomly selected at the beginning of every mission, for the duration of that mission.
Replaced by a FFX version (see note), making it available for combinations attributes.

VOLCANIC
Molten magma pulses through your veins. You are resistant to heat damage.

WALL CLIMBING
Character can climb walls.

WEAK MINDED
The energy x enhanced world is a very alien place, and every new day is strange and confusing. Your brain just can't handle all this change, and your resistance to mental damage is halved.