You can change into up to three different amalgamed temporary forms by merging with specific character templates or common objects.
If the target is an enemy character, this power can only be used once per specific target object (not template), even if using different Gestalt characters. If the Amalgam is KO'ed, the Gestalt source character is too, but not the target. If the target has moved too far, the command won't work.
Note: Both attributes are removable through scripting. Removing the Amalgam attribute reverts the character to his base Gestalt form; however, the Gestalt attribute will still be functional and will need to be disabled separately.
Important: Due to FFX Control Centre having a limit on the number of customizable attributes, this attribute has to be customized manually by opening ffxcustom2.py:
### Gestalt/Amalgam FFX_FFQGESTALT_CUSTOM=[ ["default", "effect_entropy_spawn", "", "", "", "", "", ""], ["types", "EEffect", "ATarget 1", "ANew Form 1", "ATarget 2", "ANew Form 2", "ATarget 3", "ANew Form 3" ], ] FFX_FFQAMALGAM_CUSTOM=[ ["default", "effect_entropy_spawn", "power", "isNever"], ["types", "EEffect", "AAnimation", "fRevert Trigger"], ]