You are deranged. You have a random chance at any time of entering a primary mental state, like panicked, hypnotized, enraged or blanked.
(A list of primary character states): Set each value to 1
to make the character susceptible to that specific effect, or to 0
to disable it.
To temporarily turn off this behavior for every character suffering from this trait, set the Mission_SetAttr('allowFFQMad',0) in your script. To return them to their jolly mad selves: Mission_SetAttr('allowFFQMad',1)
Some good fairy is watching over you, making you periodically gain unexpected advantages such as speed increase or invisibility when attacked or for no reason at all.
(A list of beneficial secondary character states): Set each value to 1
to make the character susceptible to that specific effect, or to 0
to disable it.
To temporarily turn off this behavior for every character benefitting from this trait, set the Mission_SetAttr('allowFFQBlessed',0) in your script. To return them to their lucky old selves: Mission_SetAttr('allowFFQBlessed',1
ome evil crone gave you the evil eye, making you periodically suffer from effects such as hexed, stasis or blind when attacked or for no reason at all.
(A list of detrimental secondary character states): Set each value to 1
to make the character susceptible to that specific effect, or to 0
to disable it.
To temporarily turn off this behavior for every character suffering from this trait, set the Mission_SetAttr('allowFFQCursed',0) in your script. To return them to their unlucky old selves: Mission_SetAttr('allowFFQCursed',1)