You are able to project powerful magnetic fields, allowing you to remotely control metal objects.
Magnetic characters have the same commands as a telekinetic character for lifting, throwing and moving objects, but are only able to manipulate metal objects. Additionally, they get REPEL and ATTRACT commands on metal objects and characters, which allow them to apply a sudden violent force similar to a knockback attack. Note that REPEL and ATTRACT will work reliably on characters and vehicles but may sometimes fail to work on metal prop objects. Its generally better to pick them up.
Magnetic has been updated to work on characters with ‘metal’, ‘adamantium’, or ‘super_alloy’ subtypes in their m25ai file. Also, Magnetic characters get a new command, MAGNETIC DISRUPTION, which is a command you can customize the power for in FFX Control Center and only works on metallic characters.
Lift Dummy Power: Power used when lifting an object - purely for FX and animation purposes
Throw Dummy Power: Power used when throwing an object - purely for FX and animation purposes
Move Dummy Power: Power used when moving an object - purely for FX and animation purposes
Special Dummy Power: Power used when attracting or repelling metal objects - purely for FX and animation purposes
Custom Magnetic Power: Power used when executing the MAGNETIC DISRUPTION command. By default, the power deals out Energy damage, but you can change this to use any power in FFEdit.