ANTI-WAR ZONE

By Dr Mike
A peculiar form of active defence, when triggered this turns all projectiles in a large radius around the character into flower petals!
The anti-war zone is activated by a command on the character themselves, or on their portrait. Once activated, the flower petal graphics will play around the character for about 10 seconds, indicating that the defence is operational.
Nearby bullets, grenades and fireballs will regularly transmute, becoming a short-lived burst of flower petals themselves.

Customisation

Animation:The animation the character plays when they activate the ANTI-WAR ZONE
Character FX:The FX that plays on the character forthe duration of the defence field
Projectile FX:The FX that plays on any projectile that gets destroyed by the field
Command:The command name used to trigger the field


See the Customisation Guide for an explanation of Commands, FX and Dummy Powers.