PLASMA SCULPTOR
By Dr. Mike
Characters with this attribute can create inanimate objects out of nowhere for a variety of effects.
Every other character in the level gets four commands:
- GIVE WEAPON: Causes a wieldable object to appear next to the character
- GIVE MISSILE: Causes a throwable object to appear next to the character
- BLOCK: Causes a barrier to appear between the character and their target
- SQUASH: Causes a heavy object to appear above the target's head and then fall, doing crushing damage to them
Customisation
- Dummy Power: The dummy power used in the creation of objects, for FX and animation
- Wieldable: The template of the object spawned by the GIVE WEAPON command. This object should always have the wieldable property set
- Throwable: The template of the object spawned by the GIVE MISSILE command. This object should always have the throwable property set
- Droppable: The template of the object spawned by the SQUASH command. This object should always have the standon property set to zero and be of type GAME_OBJ_VEHICLE in order to work correctly
- Barrier: The template of the object spawned by the BLOCK command. This object should always have the avoid property set in order to work correctly
- Wieldable Command: The command name used for creating a wieldable object
- Throwable Command: The command name used for creating a throwable object
- Droppable Command: The command name used for creating a droppable object
- Barrier Command: The command name used for creating a barrier
- Scheme: Currently there are three options available here, which describe how the created objects interact with the user:
- plasmatic: the constructs are maintained by your character's willpower alone. Casting them requires no energy, but each construct incurs a cost of 1 energy point per second. If the user moves too far away (about one city block), or runs out of energy, or gets stunned or any other primary state, then the constructs vanish. Constructs that are no longer needed can be destroyed by the RELEASE command to conserve energy
- independent: casting costs energy, but once created the construct remains until it's destroyed
- gelatinous: the constructs are formed from the character's own body mass. Creating them causes you to lose health and maximum health. Constructs can be reabsorbed by a RE-ABSORB command, which will restore the full health lost if the construct is undamaged, less if it has taken damage
Update:
Five new colors for Plasma Sculptor objects: Aqua, Blue, Pink, Red, and Yellow
The new objects as they would appear in the FFX Control Centre are:
ffx_aqua_barricade
ffx_aqua_dumpster
ffx_aqua_car
ffx_aqua_streetlight
ffx_blue_barricade
ffx_blue_dumpster
ffx_blue_car
ffx_blue_streetlight
ffx_pink_barricade
ffx_pink_dumpster
ffx_pink_car
ffx_pink_streetlight
ffx_red_barricade
ffx_red_dumpster
ffx_red_car
ffx_red_streetlight
ffx_yellow_barricade
ffx_yellow_dumpster
ffx_yellow_car
ffx_yellow_streetlight
See the Customisation Guide for an explanation of Commands, FX and Dummy Powers.