# Mesh Size Options for Throw Swaps: # # tiny (1ft) = 0.6 (male_tiny) # dwarf (4ft) = 0.8 (male_dwarf) # mansize (6ft) = 1 (male_basic, male_cape, female_basic, female_longhair, male_muscular_tall, etc.) # hulking (8ft) = 1.3 (male_hulking, male_hulking_brute, Male_Titan, etc.) # giant_10ft = 1.6 (Giant-Man_II_Gren)> # giant_12ft = 1.8 (Giant-Man_Gren and a male_basic mesh using TommyBoy's male_basic 12ft Giant Keyframes) # giant_15ft = 2 (Goliath_III_Gren, goliath_giant_t, goliath_giant_alpha,tv_giant_15ft Keyframes) # giant_18ft = 2.2 (goliath_titan_alpha, Male_Titan2, male_basic mesh using TommyBoy's male_basic 18ft Giant KFs) # giant_20ft = 2.5 (goliath_titan) # giant_25ft = 2.7 (goliath_huge_t, tv_giant_25ft Keyframes) # giant_30ft = 3 (male_basic mesh using TommyBoy's male_basic 30ft Giant KFs) # giant_50ft = 6 (male_basic_giant) # giant_60ft = 8 (male_basic mesh using TommyBoy's male_basic 60ft Giant KFs) # giant_120ft = 30 (male_basic mesh using TommyBoy's male_basic 120ft Giant KFs)
FFX_THROW_CUSTOM=[ ["default",1,2,1.5,""], ["types","iMesh Size"], ["giant-guy",2.2,], ]
To add the customization for your character look up the mesh in the list Mesh Size List above and put the number (w/out quotes!) in after the character’s name. In the example above Giant-Guy is on the goliath_titan_alpha mesh so his Mesh Size is 2.2.